YoungWizards.com

Lone Power

Binding Oath, the

One of the most powerful strictures in the Speech, the Binding Oath is the basis for almost all promissory statements and wizardly vows; even the Wizard's Oath is derived from it.

Provocodictory

The phrase by which a wizard acknowledges the presence of the Lone Power and directly challenges It.

Altair

α (alpha) Aquilae, the thirteenth-brightest star visible in Earth's sky, and the brightest star in the constellation Aquila the Eagle. Altair is a dwarf white star (not to be confused with a "white dwarf") of type A, about ten times brighter than Earth's Sun, and about 17 lightyears distant.

There is no canonical information on how many planets circle this star, but it has at least one where life has arisen and wizards are working. While out on her Ordeal and trying to find a way to deal with the Lone Power, Dairine comes across a case study telling how an Altairan wizard appeared to have solved one of its species' most terrible problems -- apparently something to do with the texture of the Altairans' fur -- simply by inviting someone it knew to be overshadowed by the Lone One to dinner. Dairine toys briefly with the idea of buying the Lone Power a hot dog, which seems on the surface to make as much sense as this solution: then, probably very wisely, puts the idea aside and goes back to working with Gigo. (HW)

Abstention

The condition in which the Lone Power abstains from a wizard's Ordeal, either simply by not showing up, or by putting in an appearance and declaring that It doesn't intend to participate.

(See also Abstainee.)

( categories: )

Abstainee

A wizard from whose Ordeal the Lone Power has abstained: so that the wizard in question either does not meet the Lone One while solving whatever problem requires his/her attention, meets It without conflict (sometimes It actually verbally declines), or does not appear to have had an Ordeal at all.

( categories: )

A Wizard Alone

The sixth novel in the Young Wizards series.

Back-cover blurb:

Wizards at War

A Wizard Alone

Kit and Nita join forces once more against the terrible Lone Power on an unusual battleground, as they fight for the heart and mind of a young wizard with the power to save their world...

High Wizardry

Don't take shrewd, eleven-year-old Dairine Callahan for just any bratty younger sibling. Impatient for adventure, knowledge, and recognition, maybe even a little jealous of her wizardly older sister, Dairine comes across Nita's copy of the Wizard's Manual and reads the Wizard's Oath aloud....

Disappointingly, nothing seems to happen. But when her family's new computer arrives, Dairine discovers that it's come with more than the usual bundled software.

Cover for mass-market paperback edition of High Wizardry

 

The computer contains a "beta" version of the new online edition of the Wizard's Manual...and it's all hers to play with.

 

Never the kind to do anything by halves, Dairine launches herself into a reckless, universe-wide, high-voltage magical conflict with the Lone Power. It falls to Nita and Kit to track Dairine down before she gets into trouble so deep that not even her precocious brains can save her.

But by the time they catch up with her, it's already too late. On a bleak and empty world, Dairine has already become the wizardly "godmother" to a brand new life-form -- and the relentless Enemy of all new life is even now seeking to end the threat Dairine poses...permanently.

 

 

Deep Wizardry

Vacationing on the South Shore of Long Island over the summer, Kit and Nita come to the aid of a wounded whale off Fire Island...and abruptly become two wizards in deep trouble.