IO9: “Games Wizards Play” Is a Book That Rewards Fans More Than Anyone

by YWCom Admin

On Tuesday, the tenth book in Diane Duane’s Young Wizards series was published. It is not for casual readers. It is really just for fans.

Games Wizards Play concerns a competition called “the Invitational,” which takes place every 11 years and is explicitly compared to a science fair, but with wizardry instead of science. Nita, Kit, and Dairine are all assigned as mentors to (slightly) younger wizards hoping to win a year’s apprenticeship to the “Planetary” wizard.

As world- and universe-ending as the events of other books have been, the focus on the Invitational in Games Wizards Play is a welcome respite. Duane uses it as a chance to explore the characters and how wizards in other families with other backgrounds work. It builds on the world of wizardry that’s mostly on Earth, which is nice and a good vehicle to give depth to everything that’s gone before.

Games Wizards Play brings back everyone and everything from the previous nine novels. If there is a character still alive, they warrant at least a mention. If there was a plot thread dangling, it isn’t by the time this book wraps up. At over 600 pages, this thing is a continuity bomb. Some series are connected but easy to pick up or put down. This is not one of them.

Read the full review at IO9

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